![]() You can also weld doors with increased speed and have the unique ability to repair damaged doors. You also have few opportunities to exploit being in ZED time due to the slow action of most of your shotguns.Īs you level up, you will gain more space for weapons while this is intended as you being able to carry a dead teammate's weapon, you can also use this to carry more shotguns or upgrade high tier ones. When you do, you will have to spend some time loading in each shell until you're fully topped up, unless you're using one of the few magazine-fed shotguns, trading firepower for capacity and convenience. Most ZEDs will fall with only a few solid blasts to the chest with a shotgun, but your main weakness is that you will eventually have to reload. Any hallway will quickly be turned into a bloody mess of dismembered limbs and gibs once you enter the fray. Your naturally high penetration power, plus its increased power as you level, will mean that each shotgun blast will tear through more and more ZEDs. You excel the most in tightly packed hallways and rooms. Your weapons are made for close combat fighting, shotguns will decimate the heads of large ZEDs in most circumstances, and you don't need to be in the thick of things to be effective. Like all bosses, he does not have separate health for his head, and cannot be decapitated or dismembered until his normal health bar is fully depleted.You're a very strong crowd thinner perk: unlike Demolitionists, who suffer from a lack of self-defense options Commandos, who fare poorly against large ZEDs or Berserkers, who need to get up close and personal your strong points overcome all of their weaknesses. ![]() He will also enrage whenever one of his armor pieces is destroyed. When his health reaches 75%, 50%, or 20%, he will enrage for 9 seconds and begin sprinting after players. Attacks to his axes always deal 80% less damage. Like regular Bloats, the Abomination can also block attacks, reducing all damage taken by 10%. The Abomination is not too hard to stay away from, the big problem is avoiding all the poison damage from the bloat bile on the ground and the exploding Abomination Spawns. ![]() He can also leave exploding puddles of bile all over the place. Any zeds he consumes will be used to create addition Abomination Spawns. In addition to attacking with his large axes, bloat bile, and Abomination Spawns, he can also suck players and zeds towards him. Regular zeds ( Cyst, Clot, and Slasher) will also spawn during the boss wave. They have deceptively high health for flailing blobs of goo, but they can be knocked down and it takes them nearly two full seconds to get back up. The Abomination Spawn will explode when they get near a player, and can also leave behind a poisonous cloud when they die. The exceptions are the fragments from the Frag Grenade and Nail Bomb, as those shards can hit between his armor pieces and damage him. If any armor remains, the grenade damage will be equally spread across the armor pieces and not deal any damage to his health bar. Most grenades cannot damage his health bar until all three armor pieces are destroyed. The armor on his chest has the most health, while the armor on his head has the least. The health of the armor pieces scales up depending on the Difficulty and amount of players present. As more armor pieces are destroyed, he becomes more ferocious. The armor pieces can be destroyed individually, and you must destroy that area's armor to begin to damage him there. He has armor on his head, chest, and back. He is a larger, armored version of a Bloat that is capable of creating Abomination Spawns. He served the role of "Krampus" during the event, and then continued on as a regular boss after the event ended. The Abomination was the fourth boss added to Killing Floor 2, initially as part of a Twisted Christmas event.
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